By Jess Hartley, Howard Wood Ingham, Rick Chillot, Mike Lee, Stew Wilson, Matthew McFarland Travis Stout
There’s a special breed of killer in the market. They aren’t pushed through the necessity to drink blood or the heartbeat of the entire moon. They kill simply because they must, simply because homicide is the single factor they understand. Will you hunt the slashers — or subscribe to their ranks?
A Chronicle ebook for international of Darkness® and Hunter: The Vigil™
• A grim exploration of the slasher phenomenon: why are a few humans—including a few hunters—driven to kill? How can a few of them shrug off bullets or forget about an awl to the skull?
• a glance at a brand new hunter conspiracy pushed to enquire, hunt—and confidently arrest—supernatural serial killers: the FBI’s VASCU, or forefront Serial Crimes Unit.
• use slashers in a narrative either as antagonists and as anti-hero protagonists. study the tough Undertakings of the slashers of the area of Darkness.
• New guns within the struggle opposed to slashers… in addition to new slashers within the struggle opposed to every person with a pulse. contains new gear, strategies, advantages, and Endowments (including VASCU’s psychic Teleinformatics abilities).
By John Bliven Morin
Hallenge Pirates and Haradrim as you sail around the Bay of Belfalas. trip to Lebennin, the "Place of 5 Waters", the province within the middle of Gondor. Weigh anchor in Pelargir, jewel of the effective Anduin river. Now domestic to the Royal Fleet, it's the best port within the country, and the valuable concentration of the fight opposed to the Haradan privateers and the Corsairs of Umbar.
MEET THE SEA-LORDS AND EXPLORE:
- PELARGIR, port urban of the Faithful
- TOLFALAS, the gorgeous isle of fire
- LEBENNIN, the Province of the 5 Rivers
- THE MOUTHS OF THE ANDUIN, the eerie delta at the Bay of Belfalas.
In Pelargir the devoted of Numenor equipped their new houses, and during this tremendous harbor Castimir the Usurper grew to become Lord of the Corsairs through the bloody Kin-strife. the following, Aragorn seized the Black Fleet which became the tide on the conflict of Pelennor Fields.
SEA-LORDS OF GONDOR includes:
- eight FULL-COLOR PAGES: a stunning four web page urban map of Pelargir, and four pages of nearby maps.
- significant LAYOUTS: the cities and citadels of Lebennin, the watch-towers of Tolfalas, and the hidden haunts of the Mountain Folk.
- CORSAIRS AND SEA-LORDS: the 2 adversaries looking keep watch over of the important sea-lanes of the Bay of Belfalas.
- send PLANS: deck perspectives, requirements, and guidance for sea adventures.
By Steven Dipesa
Centuries in the past, condo Tremere splintered from the Order of Hermes to turn into a cabal of vampire warlocks. the 2 tested an uneasy truce in the past. desirous to reclaim its historical past, the Order of Hermes announces struggle on its errant kinfolk, whereas the vampires desire to catch the mages with their blood sorcery, ensnaring wizards into the Jyhad. Is it the tip for either or the start of an unholy alliance?
Long have mages identified that vampires have strength. Now the Traditions visit warfare opposed to the undead during this yr of Revelations booklet. discover ideas for ghoul and revenant mages, and check out the unique improvement of apartment Tremere and its mystery expatriates within the Orders apartment Tytalus. Unearth the key magic fueled via the Curse of Caine, and the results of bold to struggle opposed to the undead.
By Matthew Grau, Fraser McKay
Firearms, Rituals, and Artifacts - Oh My
Tools could be the key to profitable the Aeon struggle. For a few, they're the complex guns created via businesses like Armorcorp or Colt Springfield. For others, they're the magically-imbued gadgets that they bring about whereas intoning robust forces in darkened mystical areas. For nonetheless others, they're the traditional and misplaced artifacts for which they seek the darkish corners of the Earth. To the Ashcroft beginning, they're the youngsters of arcanotechnology - the melding of technological know-how and the arcane.
This is the Aeon conflict. hold a weapon.
Explore the realm of contemporary firearms, armor, and explosives, digging into their very important features. discover what different types of wondrous daily instruments can be ready. extend the application of these sorcerers who decide on the trail of enchanter with a number of latest rituals. carry onto old legacies in the course of the revelation of historic artifacts. notice the numerous manifestations of Ashcroft’s arcanotechnology. See what alien mysteries belong to either the Migou and the Esoteric Order of Dagon.
Nowhere else will you discover a environment like this.
Inside this booklet you'll find:
This ebook is intended for use with the CthulhuTech storytelling video game and calls for the middle Book.
This e-book is meant for mature readers. It comprises darkish and aggravating content material and pictures. Reader discretion is suggested.
By Sam Stewart
The times of the Imperium of guy are coming to an finish. Are you ready to embody Chaos? through the wildly profitable Warhammer 40,000 Roleplay line, one universal issue is Chaos: the ever present antagonist chargeable for a lot of what defines this immersive environment. yet with the discharge of Black campaign, avid gamers will learn a thrilling new set of personality motivations. Are the brokers of Chaos actually the enemies of humanity, or are they in simple terms deluded slaves to powers past their comprehension? Black campaign bargains gamers an opportunity to discover the intensity of this universe in a different new means, and it offers video game Masters of all 4 Warhammer 40,000 Roleplay titles the last word toolkit to create attractive new villains. Black campaign is a thrilling, new, standalone addition to myth Flight Games' well known Warhammer 40,000 Roleplay line, delivering avid gamers a completely new standpoint at the clash among the Imperium of guy and the forces of Chaos. This groundbreaking suggestion grants the chance to play as an agent of Chaos, no matter if as a Chaos area Marine or a human Servant of Chaos.
By Jennifer Harding
Company Enclaves shines the highlight on very varied bastions of company energy within the 6th global: l. a. and Neo-Tokyo. managed and exploited via the iron hand of the megacorps, those sprawls are domestic to company powerhouses, their political minions, robust crime factions, and lots of intrigue and possibilities for enterprising and ingenious shadowrunners. the second one in an ongoing sequence of themed surroundings books for Shadowrun, Fourth version, company Enclaves additionally in brief visits the original company dominions of Dubai, Europort, long island, Nairobi, and Tenochtitlán, and gives directions for constructing your individual corp-controlled settings.
By James Kiley, Bryan Armor, Ellen Kiley
The Curse of the Wanderers
Once, at the start of heritage, they fought an outstanding struggle - they usually misplaced. They have been solid out from their native land of Egypt some time past, cursed to by no means locate leisure. for the reason that that point, they've got wandered lonely roads by means of moonlight, looking their prey looking for revenge. And now that the top occasions are right here, the Silent Striders might be on their approach home.
Children of the wasteland Moon
The newest within the Revised Tribebooks, Tribebook: Silent Striders specializes in the loners of the Garou state, the unusual and refined harbingers of doom. within, gamers and Storytellers can examine the secrets and techniques that the tribe has hidden away, and participate in the struggle to regain their long-lost place of birth.
By Robin D. Laws, John Snead, Peter Freeman
A destiny, unimaginably distant…
The sunlight, now in its dotage is a swollen maroon orb. It stutters and blinks. At any second it may possibly ultimately pass out.
Earth, immensely old…
Dig wherever and discover a buried urban or the shore of a vanished sea. Deodand-haunted woods stretch from decadent Kaiin to the Land of the Falling Wall. Erbs and grue hunt within the wilds. remoted villages include unbelievable customs. better cities want debauchery and mincing murder.
Magic, wealthy and colourful…
Enchantment shapes the area. Any dabbler may perhaps understand a couple of easy cantraps. Magicians in lavish manses fight to grasp Earth’s final nice spells, whereas omnipotent cabals intrigue opposed to competitors or plot revenge for old feuds.
Visit the death Earth
Enter this vibrant international within the first roleplaying online game approved by way of grasp fantasist Jack Vance. the following a flashing sword is less significant than nimble wits, persuasive words,and a superb feel of fashion.Create an adventurer for any of 3 other forms of reports: a customary mortal similar to Cugel the shrewdpermanent, surviving by means of wits and crafty an bold magician trying to find misplaced lore, like Turjan of Miir a excellent mage to rank with Rhialto the Marvellous, commanding the all-powerful yet quarrelsome sandestins.
The death Earth positive aspects effortless, fast-playing principles that motivate creativity and interplay. No wisdom of Jack Vance’s paintings is required for play,but fanatics of the tales will benefit from the accomplished precis of the world’s locations, creatures,and recognized spells
By Charles Crutchfield
This complement is decided within the so much outstanding city of southern Rhovanion. danger the gullies and ravines that shape the streets of Strayhold, a number of miles south and east of Mirkwood. referred to as via many names, few of that are complimentary, it really is domestic to ratings of retailers and guests who ply the line to Rhûn. It additionally harbors an unsavory lot of highwaymen, petty thieves, and beggars. Brigands good points 3 whole adventures. All are self-contained, and will simply be utilized in different locales.
The cost of Strayhold, with its rag-tag choice of structures, has the air of a gloomy carnival. For first time friends, its corduroy streets shape an intimidating labyrinth full of hawkers and revellers. Strayhold's outlets cater to vagabonds and rogues out to spend their ill-gotten earnings and to visitors searching for pleasure or infrequent items. All demeanour of products can be found in the tangled streets; the dealers fluctuate from pleasant and useful to risky and lethal. regrettably, many of the population lean towards the latter.
BRIGANDS OF MIRKWOOD includes:
- 2 FULL-COLOR PAGES: that includes a superbly particular urban map, and a space map of southern Mirkwood
- significant LAYOUTS: detailing an evil magician's fortress, the massive Rogue's Clan-hall, the offended Horse lodge; plus amplify city-sections
- STRAYHOLD: a impolite neighborhood to not be forgotten, and never to be taken lightly
- three entire ADVENTURES: The day trip to Strayhold, Raid at the Rogue's Clan-hall, The fortress of Leärdinoth
By Stephane Gesbert
[CALL OF CTHULHU ROLEPLAYING] 950 A.D. -- the area is torn aside. Empires and kingdoms have persisted centuries of invasions, and now warlords struggle over the continues to be like wild canines. The clergy is vulnerable and morally wicked, towns are depopulated, exchange is stagnant, and violence reigns all over. historical past is entering the 6th Age of humankind, the last word age sooner than the tip of the world.The Byzantine Theodoras Philetas translated the "Al Azif" into Greek, and renames it the "Necronomicon." it's going to take a century ahead of that blasphemous tome is ultimately condemned, and so much copies destroyed.
"Cthulhu darkish a long time" maintains Lovecraft's sinister culture of fellows and ladies suffering opposed to the darkish forces of the Cthulhu Mythos, yet in a time approximately 1000 years earlier than Lovecraft's start. "Cthulhu darkish a while" is an entire roleplaying online game utilizing Chaosium's vintage "Basic Roleplaying" System.