Don't Rest Your Head: A Game of Insomnia in the Mad City

By Fred Hicks

You can't sleep. It began like that for we all, again after we have been backyard type insomniacs. probably you had nightmares (God understands all of us do now), or perhaps you simply had difficulties that wouldn't allow you to sleep. Hell, might be you have been simply over-caffienated. yet then anything clicked.

That was once for those who took an extended stroll down the streets of the Mad urban, stopped being a Sleeper, and began being wide awake. yet that click on you heard wasn't from the key international snapping into position. It used to be the sound of the Nightmares flicking off the security and pointing a gun at your head.

They can odor you. The Paper Boys are remaining in, and you'd larger pray you don't develop into a headline. You're buddy within the water, my pal, and it's time you were given prepared for it... sooner than the clock chimes 13 back. Now that you're one among us, there's only one easy rule left that needs to dominate your life.

Stay conscious. Don't leisure Your Head.

Don’t leisure Your Head is a swish, harmful little video game, the place your gamers are all insomniac protagonists with superpowers, battling — and utilizing — exhaustion and insanity to stick alive, and wakeful for only one extra evening, in a fact long past means fallacious referred to as the Mad urban.

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Rivendell - The House of Elrond (MERP ICE #8080)

By Terry Kevin Amthor

This event complement information the hidden vale of Imladris, the place the remnants of the best Elven realm of Middle-earth is living. event the wonders of Elrond's condominium, haven for the Eldar and the final Kings of Arnor. listed below are established the Rangers, and listed here are secure the heirlooms of Arnor. Rivendell is usually the assembly position of the White Council, that physique of the clever that seeks to strive against Sauron, the darkish Lord.

Rivendell is actually an island of safe haven within the another way inhospitable panorama of Rhudaur. the following the weary vacationer can locate refuge from the grip of the Witch-king and his minions. safe at the north and east through tall spurs of the Misty Mountains, and at the west and south by means of the river Branduin, the vale has bold defenses. those are by no means adequate to have stored it sheltered for therefore lengthy from the spies of the darkish Lord, even though: in basic terms by way of the facility of Elrond is the Hidden Vale made safe.

RIVENDELL features:

- four FULL-COLOR PAGES: exhibiting the Northern Hollin and Southeast Rhudaur areas, in addition to 2 zone maps of the Rivendell Valley.
- significant LAYOUTS: detailing the home of Elrond, together with the corridor of fireside and the Council chambers.
- online game statistics: on Elrond, Glorfindel, the strong Elven-ring Vilya, and lots of Elves of Rivendell.
- CULTURAL info: at the different population of Rhudaur: the Hillmen, Dunedain, and Dunlendings.

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Predators (Werewolf: The Forsaken)

By Jess Hartley

Hunt or be Hunted

the area of werewolves is worry made flesh. soreness, terror and hatred all take actual shape, and all hunt for prey. The Forsaken are good conscious of those terrible threats, and pit themselves opposed to their enemies whilst the moon rises. yet are werewolves the predators... or are they the prey?

Blood Flows less than a whole Moon

An antagonists complement for Werewolf: The Forsaken, Predators encompasses a horde of threats to pit opposed to the werewolves of your chronicle. within are information on spirit foes from past the Gauntlet, and the Ridden they own. additionally integrated is info at the mad Rat and Spider Hosts, and on immense foes from the darkest previous. no matter if you would like foes for a brief and brutal stumble upon or an extended and harrowing hunt, not anything suits the invoice like a ebook jam-packed with predators.

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Goblin Markets (Changeling: the Lost)

By Jess Hartley, Ethan Skemp, Alex Scokel

Permit the customer beware

Every freehold understands of no less than one. a few appear to have grown up virtually in a single day, like a hoop of small white mushrooms. Others appear to have run for millennia, outliving the increase and fall of the freeholds that encompass them. They’ll by no means depart completely, regardless of the hazards in their wares. a person continuously wishes whatever you could basically get at a Goblin Market.
A chronicle ebook for Changeling: The Lost

suggestion on developing your personal Goblin Markets
principles on paying for and selling
pattern characters, Markets and SAS industry scenes to drop correct into your Changeling chronicle

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Spirit Slayers (Hunter: The Vigil)

By Matthew McFarland, John Newman, Howard Wood Ingham, Mike Lee, Stew Wilson, Martin Henley

The evening is filled with beasts — beasts that stroll as women and men, that prey on those that stray from the herd, that starvation for blood and flesh while the moon rises. we won't be the sheep to those wolves. we'll hunt the wolves ourselves.

A Chronicle ebook for Hunter: The Vigil™
• A Hunter’s examine shapeshifters: those that shape lunatic tribes, those that thieve their energy from the satan or from animal skins, those that turn into contaminated or cursed. This publication additionally seems to be at spirits from a hunter’s perspective.
• 3 new compacts and one new conspiracy: the confederation of spirit cults often called Les Mystéres.
• New instruments within the hunter’s arsenal for searching shapeshifters and spirits, and ideas supplied to create either robust hunter protagonists and scary werewolf antagonists.
• searching flooring: Philadelphia takes a glance on the hunter-werewolf fight that has been occurring within the urban of cohesion because the progressive warfare and prior to.

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Delta Green: Countdown: A Call of Cthulhu Sourcebook of Modern Horror and Conspiracy

By John Tynes, Adam Scott Glancy, Dennis Detwiller

No destiny. Get used to the style of ashes.

The Countdown to the apocalypse has started. As our darkened globe spins throughout the everlasting evening, the lasting legacy of the human race is not anything yet a scream - drowned out through the roar of the future devouring us all. this is often your final probability to teach the cosmos what it capacity to be human: the desire to fight.

Delta eco-friendly: Countdown blows the doorways off the area of Delta eco-friendly, achieving wider and digging deeper to map the terrain of the twisted pulp apocalypse we name the dawning of the twenty first century. Brace your self for the ultimate global order: The bugs of Shaggai, alien parasites subverting the management of a country; Pisces, the U.K.'s try to harness the unknown; the military of the 3rd Eye, terrorists combating a bloody conflict opposed to alien invaders; GRU SV-8, a band of determined operatives battling darkness within the ruins of Russia; The Skoptsi, occult lovers with an eight-hundred-year legacy; The Outlook crew, the place Majestic-12 checks its elite; Phenomen-X, a syndicated television information exhibit that pokes its digicam in the entire improper areas; Tiger Transit, a former CIA airline now within the clutches of a Tcho-Tcho drug cartel; The D Stacks a the yankee Museum of traditional historical past, the place Dr. Jensen Wu classifies the unclassifiable; The Keepers of the religion, traditionalist ghouls combating the tilt and hungry Heretic ghouls underneath the streets of long island; and the Hastur Mythos, a twisted skein of surreal destruction weaving its manner via humanity.

Plus:

  • new talents and spells
  • new Mythos tomes
  • rules for psychics
  • a microbiologist's dossiers on paranormal lifeforms
  • profiles of foreign intelligence and law-enforcement agencies
  • dozens of beneficial NPCs
  • two situations and a quick campaign
  • Of 57,237 entries within the authoritative RPG.net video game Index, Delta eco-friendly: Countdown ranks #1, because it has for 5 years.

    Winner of the 1999 Origins Award for most sensible Roleplaying complement.

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    Pathfinder Roleplaying Game: Bestiary 3

    By Jason Bulmahn

    • Unleash an international of monsters! Bestiary 3 offers 1000's of latest creatures to be used within the Pathfinder Roleplaying Game. inside this selection of creatures you’ll locate grave knights and savage cyclopes, kappa and monstrous kaiju, clockwork killers, mysterious sphinxes, imperial dragons, and much more!
    • A better half to the Pathfinder RPG center Rulebook and Pathfinder RPG Bestiary, Bestiary three features greater than three hundred varied monsters, together with new creatures drawn from the best-known beasts of legend, literature, and Pathfinder RPG adventures, hordes of latest templates and variations, a number of lists of monsters to help in navigation, elevated common monster ideas to simplify exact assaults, defenses, and characteristics, and new familiars, animal partners, and different allies.

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    Damnation View

    By Matthew Grau, Fraser McKay

    Time waits for not anyone. The Disciples of the Rapine typhoon throw themselves with renewed fervor opposed to the beleaguered troops protecting the traces of the East. the hot Earth executive desperately searches for a plan to force the alien bugs from their final bastion of defense. Deep in the darkish areas anything historical and primal stirs, able to reward the area with its unspeakable presence once more. And someplace, the youngsters of the fish-god locate misplaced issues that have been larger left lost.

    This is how the top starts. Welcome to 2086.

    Discover new breakthroughs that would supply humanity a miles wanted part - yet at what expense? endure a deadly disease of highway crime, eroding the areas the place humans as soon as felt secure. Watch in surprise on the lengths the Nazzadi are keen to visit police their very own sort. And quietly, anything new is born in the darkest pits of the Chrysalis company. discover a yr within the unusual Aeon or lose your self within the lies and fake it isn’t happening.

    Nowhere else will you discover a atmosphere like this.

    Inside this ebook you'll find:

  • A carrying on with distinctive exploration of the Aeon conflict, detailing the real occasions of 2086 and every thing that is going with them.
  • Seven items of provocative brief fiction to assist painting the texture of the atmosphere, together with a four-page comic.
  • A examine popular culture within the unusual Aeon, so as to add extra distinct style on your game.
  • An exploration of 4 smaller year-long plots that may be utilized in any video game, with feedback on the best way to weave them into your current story.
  • A certain examine 4 significant components of the overarcing CthulhuTech storyline, together with the struggle opposed to the Disciples of the Rapine typhoon in China, the ongoing quest of the Esoteric Order of Dagon to discover their misplaced urban, the Eldritch Society’s research into the Chrysalis Corporation’s plans within the Pacific Northwest, and the Migou’s invasion of North America.
  • Ready-to-run tales for every significant storyline that positioned your Characters entrance and heart for the largest motion within the setting.
  • The choice to play as one among 3 robust new professions in the mystery New Earth govt organisation recognized basically as detailed Services.
  • This e-book is intended for use with the CthulhuTech storytelling video game and calls for the center Book.

    This e-book is meant for mature readers. It includes darkish and nerve-racking content material and pictures. Reader discretion is suggested.

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    Rites of Spring (Changeling: the Lost)

    By Chuck Wendig, Travis Stout, Jess Hartley, John Snead

    The King of Spring has been enspelled
    And wanders within the green.
    The Queen of Spring wear her Mask
    And walks a course unseen.
    The Knight of Spring is wearing gold
    And guards the maiden’s dream.
    The Knave of Spring, she stole the moon…
    Or so all of it may seem.
    — beautiful Penny, freelance soothsayer

    This ebook includes:
    * extended details at the magic of the misplaced, from their mystical lore to new and strong Contracts
    * higher aspect on dreamshaping, pledgecrafting, readability, the masks, and plenty of different facets of changeling magic
    * Many extra tokens, goblin end result and different wonders to be discovered in the Hedge

    Rites of Spring is a complement for the realm of Darkness video game Changeling: The misplaced.

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    GURPS Alternate Earths

    By Ken Hite

    Guidebook to making and taking part in in a single of six parallel Earths. contains maps, histories, personality kinds and every little thing you wish for an alternative Earth campaign.

    GURPS exchange Earths could be made to reserve for a measurement hopping crusade akin to GURPS Time commute, yet i feel it additionally supplies players a chance to work out how our personal global "might have been" if only one occasion in heritage was once replaced. And it offers possibilities to set entire adventures, or even complete campaigns in these worlds.
    The six diversified "Earths" during this booklet are virtually textbook examples of the now renowned "What If" line of SF tales. the 1st international, "Dixie", supplies us a good suggestion as to what may have occurred if the South had gained the yank Civil battle. It covers the time from secession to the time whilst the accomplice States of the United States turned a superpower. the second one global, "Reich 5" provide us a chilling examine the area less than Nazi rule and the resistance attempt nonetheless less than approach years later. The 3rd global "Rome Aeterna", assumes the Roman empire by no means fell. The fourth international, "Shikaku-Mon", assumes the traditional eastern Empire conquered the realm. The 5th international, "Ezcalli", has info for a wierd Earth the place the may of the Aztecs, Incas, and Mayans is unsurpassed. The 6th and ultimate international is the strangest of all. "Gernsback" begins with an easy postulation: what if Nikolai Tesla's innovations labored and have been utilized by anyone with the monetary genius of Morgan? Flying vehicles and broadcast energy are common.

    There are rules for adventures, characters, or even complete campaigns for every of the worlds, together with a number of paragraphs approximately even stranger worlds that diverged from those six. those "reality seeds" supply inventive GM's much more exchange worlds to explore.

    People wishing to exploit books like Harry Turtledove's fabulous exchange earths books want glance no extra for concepts of the way to recreate his books for an odd parallel global crusade. hugely suggested for GURPS GM's and urged even to SF lovers eager to discover the ramifications of what may possibly occur if...

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