Pathfinder Adventure Path: Shattered Star Part 2 - Curse of the Lady's Light

By Mike Shel

  • Varisia's most modern heroes have stumbled throughout a strong relic from the traditional empire of Thassilon — but the artifact has been sundered into seven fragments. The 3rd of those fragments lies within the swampy Mushfens south of the town of Magnimar, hidden inside an historical, towering lighthouse referred to as the Lady's mild. With squabbling boggards, troglodytes, and different swamp monsters living within the sector round the gentle, forthcoming the ruins would require both stealth or bravado. however the threats posed by means of slimy and scaly humanoids pales compared to the exiled grey Maidens who've claimed the inner of the sunshine as their new headquarters — or to the sinister curse that afflicts the strong, old caretaker of the ruin.
  • Continuing the Shattered superstar experience Path, Curse of the Lady's Light is a Pathfinder Roleplaying online game adventure for 4th-level characters. This quantity bargains extra info at the Mushfens swamps of Varisia and an intensive research of the grey Maidens. New monsters fill the Pathfinder Bestiary, whereas invoice Ward's Pathfinder magazine fiction explores the seedy underbelly of the scoundrel haven of Riddleport!

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Faery's Tale Deluxe

By Colin Chapman, Robin D. Laws, Sandy Antunes, Patrick Sweeney, Christina Stiles

Welcome to Brightwood!

Play a pixie, brownie, sprite, or pooka in a fascinating storytelling video game of mind's eye and beauty. appropriate for a while 6 and up, Faery's story is an ideal creation to event video games for kids and adults alike. It includes:

  • Information on faeries, faery lore, and the fairy-tale realm of Brightwood!
  • Easy principles for growing and taking part in your individual faeries!
  • Seven titles to which faeries can aspire, from knight to faery princess!
  • 35 fairy-tale creatures, from bumblebees to dragons!
  • Three ready-to-play adventures!
  • Over 15 sidebars with pointers on twiddling with kids!

The unique version of Faery's story was once nominated for an Origins Award and 3 ENnie Awards. This new deluxe version comprise the whole thing of the unique video game, plus 32 pages of recent fabric.

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Night Stalkers (Hunter: The Vigil)

By Chuck Wendig, Justin Achilli, Richard Thomas

We percentage related shadows. yet that doesn’t suggest we’re an identical. They nonetheless need to die.

A moment time.

A ultimate time.

They die via the flame. That approach, either one of us see the sunshine, if just for a moment.

This e-book for Hunter: The Vigil includes:

• An extreme look at how the undying Vigil and the immortal vampires come jointly in an everlasting struggle.

• a glance into how each one compact and conspiracy bargains with the callous depredations of vampire society. additionally information new compacts and conspiracies (including the hunters of the Cainite Heresy).

• For vampire-hunters, a group of latest strategies, benefits and Endowments (including the Cainite Heresy’s Rites of Denial). For Storytellers, a “build-your-own” vampire part that includes new recommendations to use outdated folklore.

• Philadelphia by way of evening: the town of cohesion is besieged through the everlasting fight of vampire as opposed to vampire, hunter as opposed to hunter, and everyone as opposed to each person.

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Guide to the Technocracy (Mage: The Ascension)

By Brian Campbell, Scott Taylor, Phil Brucato, Steve Long, Tom deMayo

Embracing technology for All Mankind

We are the best clinical minds of the area. We effect each element of human society. We guard the Earth from the extraterrestrial beings with no and the deviants inside of. via order, technology and know-how, our conventions form the process the furure and catalog the wonders of the cosmos. we're there each time anyone makes use of a device. We create the developments that shield and luxury humanity. we elect how the following day improves past this day. while you're able to form the realm and keen to sacrifice your self for humanity, you may be certainly one of us.

One global, One Union

All the knowledge had to run a Technocracy - established Chronicle: Technocracy characters, new skills, units and techniques, Technocratic association and extra. discover the defenses of Technocratic bases, their corridors of political energy and their hopes for the long run. become aware of how they take care of supernatural threats and what wonders they discover. examine the Union's ideals and objectives, and the way it plans to empower all of humanity.

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Cthulhu Now (Call of Cthulhu)

By Keith Herber, William A. Barton

Sleek firearms, forensics, and occupations, plus 4 smooth role-playing adventures.

[from again of book]
Cthulhu and the previous Ones stay robust within the half-century given that Lovecraft's dying. The globe is well-explored, however the darkness inside men's souls is unfathomed. Now human fortunes surround Cthulhu and the H-Bomb too! Does know-how relief the fight for reliable, or is it helpless opposed to forces from past house and time?

This is a corebook for 1990's name of cthulhu adventures.

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The '90s (Designers & Dragons, Volume 3)

By Shannon Appelcline

Every thing YOU’VE desired to learn about THE ORIGINS OF ROLEPLAYING GAMES...

Designers & Dragons: The ’90s is a entire photo of the heyday of the RPG undefined. This moment version expands the unique unmarried booklet right into a sequence of 4, and we’ve additional over 10,000 new phrases to this quantity by myself. during this quantity, we profile an RPG titan—Wizards of the Coast— and canopy the increase of storytelling RPG settings like White Wolf’s international of Darkness. despite your gaming history, Shannon Appelcline’s meticulously researched historical past won’t disappoint.

In this quantity, you’ll find:

  • A foreword through Peter Adkison, founding father of Wizards of the Coast and proprietor of Gen Con
  • Profiles for twenty-one Nineteen Nineties gaming businesses together with Wizards of the Coast, White Wolf, and Atlas Games
  • The inside of scoop in the back of video games like Dungeons & Dragons 3e, Warhammer 40k Roleplay, and Vampire: The Masquerade
  • Ten stuff you would possibly not learn about roleplaying within the ’90s
  • An vast bibliography and index
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    Dragon Age Roleplaying Game Core Rulebook (2015)

    By Chris Pramas

    The Dragon Age RPG brings Thedas for your tabletop! you can now event BioWare's wealthy and fascinating international in a vintage pen & paper roleplaying online game. This new middle Rulebook combines the foundations and heritage of the unique video game lower than one disguise for the 1st time, and provides a new event in addition. the sport approach is simple to benefit and play, and the e-book is choked with lore from the realm of Thedas. Dragon Age additionally good points an cutting edge stunt method that retains wrestle and spellcasting demanding and interesting. So assemble your folks, seize a few cube, and prepare to go into a global of mages and templars, of gray Wardens and darkspawn, of gods and demons ... the area of Dragon Age!

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    Geist: The Sin-Eaters

    By Ethan Skemp

    It is a tale that starts off with dying -- along with your loss of life. Why did the Reaper succeed in out for you prior to a while? Why used to be it that you just fell among the cracks? Do you have in mind the flare of the gun or the sharpness of the knife? Do you take note the gnawing vacancy or the choking thickness of disorder? Did you fall around the Threshold by myself within the wild, or within the middle of the town? the tale starts off there -- with the instant of loss of life, and with the discount that reversed it. With the chilly hand that introduced you again to the residing global, with the dry whispers that also hang-out you, with the presence that has nestled on your soul. you've got lower back to an international the place the residing can't see the colors that encompass them. You drink rum to the useless, and also you devour their remnants and legacies, taking their thoughts inside of you. each evening is the carnivale, simply because each evening you stroll with ghosts. dying is a door. you're the one with the major. Geist: The Sin-Eaters is the 6th video game on this planet of Darkness.

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